Global Game Jam 2021 – how it was
Yet another GGJ is a month behind us, but it still gives me some shivering – both with pleasure and pain.
This time the whole event went online, meaning no room for a partying (or rather showing off in front) with fellow game devs. But what’s more important, the new format isn’t quite convenient for maintaining rule No1 here – to build up a team on site. Well, we are notorious outlaws here, always coming in zerg numbers, but I feel like many single devs might have been out of luck because of the online thing. Anyway, you know what they say – better safe than sorry!
The theme was “Lost & Found” which is, by miracle, nicely describes the new project we are working on. Too bad we couldn’t use it, hehe. After a smaller than usual brainstorm (mainly because our numbers this time were not so zerg) we picked up yet another heavy concept and went off to production.
The idea was in a new kind of PvP (yes, it means an actual multiplayer here) puzzle – one plays as the Spy, roaming through terra incognita in search’n’steal of particular item, and the other (who can observe the whole map but not the Spy) must prevent it, playing as the Guard. You will be surprised by how blastedly PAINFUL it was to balance even that simple concept. Yes, we did all the playtesting with pen and paper (the game meant to be turn-based), but still it was a rough road. Can’t envy fellow table-top game creators, that’s for sure.
Anyway, somehow we managed to sort out everything. As always, it felt just like a miracle – a several hours prior to the deadline there was nothing, just separated sprites and ideas, but in the end it really looked like a game. And quite an enjoyable one! We had lots of fun playing Mission Possible (silly name, I know) later with friends.
Funny, that we made all the core stuff in just two days, but spent almost a month to bring up some minor polish like FX, extra UI’s, and standalone builds. Ruthless rule 80% / 20% has no exceptions.
Gladly it’s all behind us now – the game is published on itch and Play market, so what are you waiting for?! Go check it out now! And take a friend with you, because we don’t have bots, and the game is solely multiplayer. Hope you will like it!
Our GGJ 2021 submission:
The most recent version (Web, PC, Linux, Android):
Dmitriy “Stranger” Troitskiy – code
Nikita «Smi1ey» Dubatov – art, animation
Maria «Marry_mind» Prokopyeva – art
Georgy “R0ller” Yushkevich – audio
Nikita “DNK” Pavlov – gamedesign, direction
#indiedev #gamedev #ggj #ggj21 #Dividebyzer0