I guess, not many of wannabe indies think about motivation. You are on fire with your wild ideas and dreams, what could be possibly wrong? But then… you know it. The passion fades, the inner deadlines are broken, and turns out the project is far from being a piece of cake. It’s getting harder and harder to just put yourself to the project and start working. And the work itself happens rarely (and if it happens, it starts usually from “ok, where we were…ohh, shiii, I can’t even remember!”). You already know the end of stories like this, right? The bad one.
The most efficient way to fight against this horrible stuff is simple (like, literally): your project must be simple. VERY simple. Yes, it sounds not so sexy, but hey: you either chasing your dream and probably ending up with abandoned project, or you can make a small but steady steps toward your dream, one small game at a time. I know, I know, you read about this a hundred times. And yet there are plenty of us who repeats this mistake. Like ourselves, for example.
BYTE is already being developed for 2 years. And at least 1 more year is required to finish the game. For the spare-time project, it’s almost an eternity. And yes, we suffer from this “out-of-the-flow” debuff. But we try to handle it in a couple of ways.
The first one is, actually, you. The feedbacks and “likes” from the players is a neat thing: when I see that someone actually CARE about what we do, or even like it… Hell yeah, I feel alive again and ready to set sail for the next milestone! The only problem here is that we need to give something to the community on the first hand. Like, obviously.
And the second way are ourselves. From time to time, we handle a weekend jam – rally together in one room and start the engine of game making. Works like a charm, with a single drawback – it’s hard to find time for this and sync our plans.
So, slow but steady, we are moving forward. Have faith in us, and we won’t let you down.
Merry Christmas and a Happy New Year to everyone! And may the power of Release bless us in the next year…