This is it, THE RELEASE. It’s been already a couple of days, but I still can’t believe in it completely. So what are you waiting for? Go and see the results of our joy and suffering for the past 2,5 years:
It’s meant to be a simple 3-month project, but somehow we got what we’ve got. I have no regrets – in the end, we got tons of new experiences. And the most important thing – a complete game.
Sadly, Neon Climber is a failure, in commercial terms. We’ve tested it 3 times with major publishers, and it turned out that hypercasual audience not a big fan of vertical runners in TRON aesthetics. But nevertheless, I liked the game.
I don’t have words to express my gratitude to our Dividebyzer0 team – for overcoming time, space, and procrastination, and for making this long journey from idea to app stores:
Nikita “teuz” Zhimkov
Georgy “R0ller” Yushkevich
Dmitriy “Stranger” Troitskiy
Also I want to thank our friends and colleges, who helped making Neon Climber in many ways:
What’s next? Full speed ahead towards new game! So stay tuned for more.